So I’ve been playing around with rotations of objects and was wondering if there’s a possibility to add ‘perspective’ adjustments to an object. I’m not sure how object rotations (camera) is currently implemented, but I’d love a ‘global’ camera option - as it is now, and then the ability for an object to have it’s own local perspective. + an ability to switch to an isometric camera.
I currently have a 400x400 px screen and a 100x100 rectangle. If the rectangle is off centre on screen and I rotate on the X axis it’s perspective is towards the centre. This I’m calling ‘global’ perspective above, since if I have more rectangles all of their perspective is towards the centre of screen.
On a local perspective I’d have each object’s perspective be the Pivot point of the object (but in distance). I guess in this case I’d like to add a ‘perspective amount’ adjuster.
All in all I’d rather have 3d support in Noodl than this, but I thought I’d add this too for 2d objects