I have an image 1920x1080px. Using WebGL rendering and Rotation the image only updates when the mouse is moved.
What I mean is that if I set RotationY = 10 the image only ‘refreshes’ when I jiggle the mouse on the window. Otherwise it does not load. Canvas2d deals with rotation in a manner which doesn’t suit me at the moment.
Thanks for help and a possible workaround!